Monday, December 15, 2014

Dragon Siege

So I had some vacation time and no commissions for the first time in a year so I decided I wanted to do something really cool and hopefully epic looking.  I have to admit that painting this was a bit like being a kid again and playing with my toys.  Apart from the bit of drudgery of detailing out the foreground tower this was a pure joy to create.

I like to build a nice composition in my art from the early sketch but before I even started the sketch I played around with the design of the two towers.  I wanted the scale of them to be massive beyond what I'm sure could possibly be built from a stone block construction.  So my first step was to make some quick sketches of tower designs in Photoshop.  From this I saw the basic design elements enough in my mind to build the tower using SketchUp a free 3D Google program.  I didn't stick to my original sketches for the 3D build, I let the main design elements I explored in the sketches helped me to flesh out the more epic scale of the towers.

Once I had the final 3D build of the tower finished I was able to easily duplicate it so that I would have a perfect copy in the distance.  From this I found the position I wanted in the 3D program and grabbed a freeze of it.  This became the base for which the rest of the composition would be built around.  I knew I wanted a dragon attacking the main foreground tower so I quickly painted it next to the tower in grey scale which is generally how I work up an image.  Once I had some crudely painted soldiers defending the tower I could see that I need something in the foreground.  I had mountains and the hint of a large city in the background, the second tower in the middle ground and the dragon attacking the main tower in the foreground but the composition felt a little empty at the bottom.  This gave me the opportunity to add a closeup of a warrior riding a dragon to the foreground.  The composition felt better but the tail of the dragon attacking the main tower pointed my eyes to an empty canyon.  So because of this I created a third dragon to draw my view back into the painting.  Having the third dragon spitting fire onto the soldiers standing on the wall made the entire image sing.  That completed the composition.  This was a full scale attack that came to life with each new element of detail I added to it.  

This is the kind of painting I love to create and hope to do more of in the future.  Fun, fun, fun. 

Saturday, September 6, 2014

I have been working with KnA Games on a science fiction adventure based board game that is now available on Kickstarter. The game comes with a comic book that brings the characters of the game to life. This will bring you into the world these characters inhabit as well as give you a back story that the game will continue from when you play it.




Tuesday, August 5, 2014


I have been working with KnA Games on a science fiction adventure based board game that will be coming to Kickstarter on SEPTEMBER 5TH!  The game comes with a comic book that brings the characters of the game to life.  This will bring you into the world these characters inhabit as well as give you a back story that the game will continue from when you play it.

Checkout the game HERE.

Follow the progress on FACEBOOK.

See the first five pages of the comic book HERE!

Wednesday, July 30, 2014

This is artwork I did recently. It's the box cover art for a board game called Ashes of Jove. The game will be on Kickstarter in September. I was very honored to have been asked to work on this.

Sunday, June 1, 2014

Nerd Haven

Painted digitally on Photoshop with a Wacom Intuos 5.  This took me about 9 days to finish.

I got this in my head and decided to go for it.  Star Wars, Lord of the Rings and Star Trek characters watching a movie together.  I thought it would be fun to create something that would fit in a poster frame that a nerd like myself would be able to hang in a movie room.  I had a lot of fun creating this but I'll admit that it was a bit daunting from the start. 

I started with a loose sketch then painted Yoda and worked my way through all the characters.  I used a lot of reference images on the interwebs to attempt to get as close as I could to the likeness of each character.

Sunday, May 18, 2014


I've been wanting to paint an exterior moon base with this circular design for a while.  I'm glad to finally get around to doing it.  I realized that if you were to look at this from high above it would look like the base was funded by Disney.  Ha ha!  I used a some overlays of the actual moon's surface to texture the surface with rocks.  The moon base was built using Google SketchUp.  Otherwise everything else is digitally painted using Photoshop with my Wacom tablet.

Thursday, May 15, 2014


SPACE MOVERS is a board game set to become Kickstarter funded in the near future.  

If you would like to follow the progress of this science fiction board game 
or even help with its eventual funding 
please follow these links:

In November of 2013 I was ask by Kevin Cox of KnA Games if I would be interested in helping to create a board game based on an image of a random piece of concept art I posted on DeviantART depicting a starship crew.  The image below is the one that inspired him to send me a message.  

This invitation came at the perfect time for me as I had hit a crossroads of a sort.  I wanted to start working on a graphic novel but was torn about whether or not to continue creating illustrations as I had been doing to improve my digital art.  So being uncertain of what it was I wanted to pursue I decided to set aside my indecision and pursue this project to build a science fiction adventure board game with an 80's vibe.  

Together Kevin and his wife April, the "A" in KnA Games, and I added to the characters bringing the crew to nine if you include Barney the six legged dog.  The image below shows the new characters Otis also known as "Boom", Lucas and Grayson.  The grey alien Grayson is a character that comes into play at a later point in the story.

Kevin and April took care of the game dynamics and story and left the character and ship designs to me. With Kevin giving me a checklist of projects over the course of six months I slowly churned out the artwork needed to finish the board game.  But in the middle of all of it sometime nearing the end of January of 2014 we discussed the possibility of creating a back story for the game that would be included in the form of a comic book.  I liked the idea as I had been thinking of creating one anyway.  I thought the character designs were a perfect fit for a comic as well and so we went for it.  To be honest I was a bit nervous about having agreed to create a comic.  I knew the time it takes to workout all the elements from the story to the layout of each page and having to draw each character over and over consistently.  I honestly wasn't sure I would be able to create an entire comic for them in a reasonable amount of time.  But before I knew it Kevin and April sent me a script for the 14 page comic back story with the narration, dialogue and number of images per page.  I was impressed by their careful planing that still gave me the ability to design the page layout and design of each image with just enough description to let me have artistic freedom in the overall look and design of the world.  So I dove in head first and and started kicking out sketches of each page with Kevin and April's approval.  After sketching out all 14 pages I went back and began the inking and coloring process.  Then I created the cover with a design Kevin and April came up with.  

Below are a few of the pages of the comic that will come with the board game helping to flesh out the back story and characters.